Use Creature's powerful Skeletal Rigging & Animation tools to build, pose, warp, and bring your art to life! These tools will streamline your workflow, reducing time and money spent while maintaining high quality results.
Most skeletal animation softwares employ LBS (Linear Blend Skinning) to blend between the influence shapes of different bones. In addition to using LBS, Creature also uses Dual Quaternion Skinning to produce shapes with significantly less volume loss when under extreme bending. This will give you smoother, higher quality shapes compared to other software.
Automated Procedural Bone Animation is made possible via Creature's Bone Motors. You can do standard FK/IK animation features for posing bones, but why stop there? You can easily make a floppy tail with Bend Physics Motors, which respond fluidly to the motions of the rest of the skeleton. There are also motors which procedurally generate walk cycles. Additionally, there are Bone Motors for directible ropes. These features will save time and cost, while providing the animator which much more flexibility and potential.
There are shapes and motion not suitably expressed by skeletal animation alone. For those cases, Creature has Mesh Deform Motors on character body parts for advanced animated effects. These include Free-Form Deformation (FFD), the Soft Body Simulation of Flesh/Muscle on the character, flapping wings of a bird, eyeball motions, the complex warping of a body part for simulating breathing, and more.
Easily define spline curves to describe motion arcs in Creature. Use the powerful Spline Path Motion Tool to plot a curve to be transferred to animation. Creating and animating complex motion paths is easy and efficient in Creature.
Utilize Force Field Motors to apply sophisticated Wind-type forces on your character's bones and meshes. Create and animate complex motions such as Cloth effects easily.
Manage and swap large numbers of custom sprite animations using Creature's Sprite Frame Manager. Sprites swapped into creature utilize the underlying bone and mesh motors to deform and move. This allows sophisticated effects such as flickering flames.
Oftentimes animation artists require reference images or videos to aid in the creation of high quality animation. Creature allows the import of external references, making it possible to use image aids and rotoscoping effectively.
Creature's Mocap Transfer Studio allows you to import BVH files that contain 3D Motion Capture Data and then transfer that motion to your 2D character. With this feature, 3D motion capture data becomes a form of input for animating 2D characters.
Import movie files into Creature's powerful 2D Motion Capture and Transfer process! Motion capture marker points are automatically generated and animation curves can be extracted from the input video to use in your characters.
Creature provides a spreadsheet like interface to edit your animation data. Use the Animation Knot mode to cut, copy, and paste multiple animated knots. Slow down, speed up, shift left/right, and do other forms of animation retiming easily. Switch to Animation Spline mode to take full control of your animation curves! Manipulate your curve tangents over time easily in the Animation Spline editor.
Deep AI Walk is a cutting-edge feature for Creature Pro Windows which generates realistic human walk cycles based off 3 input poses using the power of Deep AI. Use this feature to quickly generate fast, high quality customized walk cycles. The results of Deep AI Walk are written into Animation Keyframes to enable further tweaking and direction. Character Art: David Revoy, CC BY 3.0
Perform complex operations over an entire series of animated data using Mathematical Function Scripting. This feature is catered to advanced users wanting to filter/modify existing animated data using mathematical functions. Turn simple curves into oscillating sine waves. Flip, add or subtract offsets from existing curves and more with this powerful feature.
Preview animation poses both forwards and backwards in time using Ghosting/Onion Skinning. This feature allows the animator to easily time the current animated frame with references to next and previous frames of the animation.
Creature automatically generates animation meshes from image atlases containing character body parts. A whole myriad of options are available to sculpt, refine, subdivide and decimate various body meshes. In addition to that, bone influence weighting can either be done manually through intuitive paint tools or automatically via very sophisticated intelligent weighting algorithms. Mesh and rig up your animated character easily and efficiently with Creature's mesh generation and bone weighting tools.
Animation is a process that involves handling large amounts of data. Every time you save your animation project, a version is archived into the project directory, allowing you to quickly revert to previous versions easily. Never lose results of your previous work with this powerful feature. The number of project versions backed up by this feature is specified by the user.
A powerful feature of Creature is the ability to let the artist author animations in high resolution meshes and then export the results into lower resolutions. This is very useful to target different devices/hardware with various performance specifications. The resolution reduction algorithms in Creature preserve the high quality while enhancing playback speeds on lower-spec devices.
Take front facing 2D images and 3D warp them using Creature's Face Warp functionality! Face Warping allows you to animate slight rotations and tilts in front facing characters. This powerful feature can be used in conjunction with the motor system of Creature to make front facing rotating facial animations with dynamic hair and expressions.
Creature allows you to import an external rig with bone motor animations into your current project. This is useful when you want to transfer the bone/rig structure of another character onto a new target with a similar structure but of different appearance. Rig Import and Transfer is a huge time saver when you need to author multiple characters quickly in your production pipeline.
Take your favourite character poses and save them into Creature's Pose Capture Library. Apply this library of poses as separate keyframes when constructing a new animation clip. This feature allows you to quickly block out key poses using your own custom Pose Library, increasing animation efficiency and streamlining workflow.
Creature allows you to pose a chain of FK bones in one movement using either the Stylus (Pen & Tablet) or Mouse. Select a chain of FK bones, Shift + Drag to Draw Curve and Pose Bones. This is a very powerful feature for manually animating complex chains of bones.
Export high quality results in Creature with the aid of Super Sampling. This reduces jagged lines, shimmering, and other aliasing artifacts when doing an Image or Video export. The functionality is GPU Accelerated on available hardware platforms, giving you both great performance and superb image quality.
Make your characters talk with Lip Syncing! Creature includes a powerful lip syncing framework via support for the .dat file format generated by the Open Source Papagayo tool. This feature allows you to add talking animation to your characters, enabling the creation of visual novels and other content requiring any sort of dialogue motion.
The GPU Accelerated Post Process Effects framework of Creature allows you to apply various filter effects to the resulting output video of the animation, including filters for Pixel Art, Shimmer, and more. The final video can be exported out as a sequence of images, a Gif or Movie file.
The Motion Enhancers feature allows you to manually keyframe your desired poses and let Creature handle the job of adding that extra bounce and life into your animation! Motion Enhancers analyse and process your current input animation, allowing you to add physics, amplification, and reduction effects very easily.
Sketch and Draw outlines or notes directly onto your Animation Canvas! This feature is useful for those working in a Team Studio type environment. Paint strokes on the animation canvas to serve as notes or guidance for animators working on the same Creature Project.
The Normal Map and Lighting Preview Tool in Creature allows you to visualize how a character in Creature will be lighted up with an input normal map, allowing for 3D type lighting, depth and bump effects on you characters. Artwork: Mitchell Vizensky
Import multiple images and pack them together into a convenient Texture Atlas using the built in Image Packer. Creature also has native support for characters drawn the Photoshop PSD format. The native PSD Pipeline will automatically create, name and place your various body part layers for you, saving valuable time. Artwork: O.T.K Games
Rig Templates allow you to install a pre-built skeletal rig structure from a Creature Rig File onto your current character. This feature also allows you to group bones to parts, making assignment of Bone Weighting Regions an easier and more efficient process.